#include "Piece.h"

#include <iostream>
Piece::Piece(char symbol, int x, int y): m_symbol(symbol), m_xPos(x), m_yPos(y)
{
}


Piece::~Piece()
{
	std::cout << "Called Piece destructor\n";
}

char Piece::getSymbol()
{
	return m_symbol;
}

int Piece::getPosX()
{
	return m_xPos;
}

void Piece::setPosX(int x)
{
	m_xPos = x;
}

int Piece::getPosY()
{
	return m_yPos;
}

void Piece::setPosY(int y)
{
	m_yPos = y;
}
